To be honest, this was probably my favorite class this semester. I learned so much faster and so much more than I expected myself to. Even though there were a lot of moments where I felt extremely stressed and overwhelmed by the work, I did enjoy the projects and I’m really proud of how they turned out.
I enjoyed the independence the class encouraged, and it was nice to have a break from group projects for a change. While I understand it’s important to have enough people to cover the work, it felt nice to be able to work on something by myself without having to rely on anyone else. The assignments helped me practice completing the work on time, and doing more research to help better my skills in the programs we used.
I feel much more confident in maya after taking this class. The projects challenged me to learn quickly and retrain what I was learning, and I also didn’t feel as helpless or behind as I first did in the beginning of the semester.
Alec was also a great teacher. He was incredibly nice to everyone and was always helpful whenever we didn’t understand something. He was happy to help me in projects for different classes as well, which really saved my group for out thirty second animation.
All in all, this was definitely a class that helped me grow more as an animator. I still have tons that I need to learn, but I feel as though this class definitely pushed me in the direction that I needed to go in. I’m happy I got to take the class, that I got to work as hard as I did with the assignments, and that I came away feeling much more confident with my new animating skills.
Alec’s final assignment for us was sculpting a friend’s head in mudbox or Zbrush. I had to use the latter because my computer is a nasty little goblin incapable of running simple programs, but that aside I think this turned out pretty okay.
I sculpted my friend Lauren’s head. Here were the references she sent me
And here was the finished product
Because I have no idea how to properly use zbrush, I started out using an previously provided head model called DemonHead. It was quite the challenge smoothing the masculine features into feminine ones, but I think I have at least a better grasp of how to approach 3D sculpting than I did two weeks ago.
If there were thing I would do differently, I would definitely try and start from a sphere instead of a head. The restricted features were a hassle to work with. I would also try and pay more attention to her facial features. I think this looks a little bit like Lauren, however it’s very obvious this isn’t completely her.
Yeah so I completely forgot to make that post about my favorite character artist for Alec’s class. I originally wanted to try and find the guy who did most of Hopper’s animation in Bug’s Life, however I could not find the name, so I decided to just pick an artist I’ve been following since I first started drawing.
Phobs has been a presence on the art site I use for about ten years or so. She’s a Russian animator who has one of the most unique styles I’ve ever seen.
She’s known for designing amazingly detailed and expressive characters. Not much else is known about her however, due to her very private nature. More of her work can be found on her deviantart: phobs.deviantart.com or her tumblr: phobs-heh.tumblr.com
Phobs, Silmarallion: Melkor Seducing Marion. 2013. Print.
Phobs, Rotg Love With All My Heart. 2012. Print.
Phobs, Mongolian Sketchdump. 2016. Print.
Phobs. Genghis’ Sons Sketch. 2013. Print.
Phobs. Evgeny’s Past Life. 2011. Print.
Phobs. New ID Thing. 2012. Print.
The Floating city project is finally over, and I definitely feel far less distressed and upset. I felt like I was running on fumes for weeks. I’m very pleased with the overall presentation. I’m getting better at talking in front of the class. I’m not as anxious. I think the whole city looked very nice in the end, and even though Veronika and I didn’t have the time add motion graphics due to work hours, it still looked very nice. There were some compliments from the class, and I did enjoy answering questions about the process.
All in all, this project really pushed me to work as hard as I could. This was the first assignment I’ve had this year where I was very aware of the effort I was giving. I liked both the historical and technical research I got to do for it. (I won’t lie, I even sort of liked the stress as well.)
I’m really looking forward to the next assignment.
Notable Salem, MA people:
Cotton Mather: Fire and Brimston preacher, he is considered to be one of the key causes of the Witch Trials. Having written Memorable Providences in 1692, the book detailed the afflictions in children caused by “witchcraft.” He also allowed the trials to have “Spectral evidence” which was basically Mather allowing the victims of witchcraft to claim being influenced by ghosts or spirits summoned by the defendant. (Defendant could not claim otherwise for biased reasons.)
Nathaniel Hawthorne: Wrote the Scarlet Letter, and Young Goodman Brown. The latter work explores the Puritan fears and insecurities that came with the religion. Hawthorne often defied the societal laws of the time through his work, usually allowing his characters to question their faith, consider a darker side of morality, and even accuse the church and clergy of being wrong. Hawthorne’s ancestors were judges in the trials, which was why his work showed such disgust or distrust of religion.
Both men are prime examples of Salem society of the time.
Population Total: 42,824
Buildings I modeled:
Calef, Robert (1700), More Wonders of the Invisible World, London, UK: Nath Hillar on London Bridge, p. 152
Shear, Walter. “Cultural Fate and Social Freedom in Three American Short Stories”, Nathaniel Hawthorne’s Young Goodman Brown (2005). Bloom, Harold (ed.), Chelsea House
Many thanks to Veronika for making the Bodwith House, the Stick Houses, the book, and gathering the information. I made the bottles, the Salem Church, Witch Museum, and Corwin house and put the whole scene together. I just have to make the bottles swing eerily and then I can finally all it quits on the project.
I know I had a lot of theatrics in my previous posts, but I really did enjoy this and for once I really feel as though I put in a ton of effort into this. I learned so much in Maya during this assignment, perfected what I already new, and also learned a lot more about Salem itself. Stress aside, this was extremely enjoyable.
learning how to float a city whooo took to much work and that’s a pity yehaw was too stressed to sleep last at all this projects gonna be my downfall
So I’m working on lighting the floating city, and much to my chagrin, but not to my surprise, it is not easy.
My plan was to have the pages of the book glow, but that’s proving to be a bit of a challenge. Thankfully I found this tutorial that explains mesh lighting a little more clearly. I still don’t have it quite down yet, but I have confidence I can do this
Obligatory progress shot. I still have to animate everything.
I still have to animate the bottles levitating above the spellbook Veronika made. The book was supposed to fan open, but for the life of me I couldn’t get the rigging right. Veronika couldn’t either. Right now I need to focus on getting the bottles filled and floating, so I’ll worry about the final steps when I get there.